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Project save, load, new...
GFD is not crash resistant
(however which program is that already...), in particular the GDI+ DLL
(as well as the DirectShow interface within GFDDSView) sometimes crash
also on my system (although very rarely). In order not to
lose the "work" thereby, you should save the project (then
you can load it again
after a crash). The commands are in the menu bar within 'File':
Save stores
the current project in the output directory under the current file name
(if you have not loaded an old project or assigned a new name with Save
As, always the default name: DVDProject.gfd is
used) without
questions. If there is an error you may need the XML
Parser from microsoft.
With Save As you may save the
project with
its own name assigned (afterwards this name is also used with
save).
With Open you
can restore a saved project again, whereby all relevant settings are
taken over (does not apply for: Temp directory, Burn options,
Autogroup, TV save area).
With New the current
project is reset
(all films, buttons, menus are removed), has no meaning if GFD is
freshly started. Because there are now around 80(!) parameters in the
default settings, I recommend to save also 'empty' projects as
'templates'. There you may save your favorite settings for different
types of DVDs (like holiday, series, films...) In general all settings
are saved except 'Permanent' and output directory. Since version 0.92
you may open such a saved project also with a double click in the
Windows Explorer (or another filemanager)
Since
version 0.93 GFD
tries to find the resources (files) in your own defined folders
(OutDir,
OwnDir, Source directory... and at last in the directory from where you
have loaded the gfd file), if
a project file
from
someone else (or an 'old' own file) is loaded. This allows you to
'share' project files as templates more easily.
For GifMasks there is one specialty: GifMasks are always loaded from
the own GifMasks directory (usually \GUI for dvdauthor\GifMask). If a
GifMask isn't found there, GfD trys to load it from the directory from
where you have loaded the gfd file. If the GifMask is found there, it
is 'valid', but will be shown in brackets like <mask.gif>
within the correspondent dialogs (Button and Image/Animation dialogs).